Pre-alpha · Pixel Art Fantasy MMO

VELANOR

An MMO action RPG that takes class fantasy seriously. Challenging dungeons, unique character builds, and gear worth grinding for.

Classes

Four classes, three specs each.

Knight, Priest, Wizard, Ranger. Each class has three specializations. Play your favorite archetype: tanks anchor the fight, healers keep the party alive, casters burst down packs, and ranged carries pick targets apart.

Knight

Heavy armor, sword and shield. Holds the front line, taunts the boss, cleaves through packs.

Priest

Holy and shadow in one kit. Heal a group through hard pulls, or step into shadow form and DoT the room.

Wizard

Fire, frost, arcane. Burst windows, hard CC, and the spike damage that ends fights.

Ranger

Bow, traps, and a knife when the pull goes wrong. Pulls from range and locks key targets down with sleep arrows.

A four-player party fighting through a fantasy dungeon

Group Content

Dungeons

Solo, duo, and four-player dungeons. Every tier asks for intentional crowd control, pulls, and positioning. The hardest fights drop the build-defining loot and expect you to coordinate to clear them.

Inventory and gear interface showing items with affixes

Itemization

Gear is the build

Items roll randomized affixes. Most drops are vendor trash, some are upgrades, a few change how you play. Craft and modify the keepers to perfect the rolls. The occasional unique warps the whole build.

Character stats and talent tree interface

Specialization

Talents that matter

Each class has its own kit. Spend points on attributes and on the talent tree. Your build comes from those choices and the gear you chase.

About

Why I'm building this

I'm Credo, a software engineer based in NYC with over a decade shipping at scale. Velanor is my passion project. It's my first game project of scale.

I'm making it because I want to play it. The games I keep coming back to are WoW (especially classic), Path of Exile, Realm of the Mad God, and OSRS. They reward a real grind, take class fantasy seriously, and don't sell power. I want to feel like I'm playing a deadly Fire Mage, an unkillable tank, or some weirder spec nobody else is running. The chase has to be real.

Up front

What you can count on

No pay to win. Ever. Cosmetics and convenience are fair game (think extra bank tabs or character slots). Power, currency, and progression are not. You can't pay to skip the grind.

Chase items. Chase content. Power spikes. The grind pays out in items that change how you play, content that's worth farming, and the occasional power spike that makes the next tier click. Specs play enough that committing to one means something. Your Fire Mage shouldn't feel like a reskinned Frost Mage.

Group content is for groups. I'm not bolting on solo-clear paths to the hardest fights. If you want that loot, find four people.

Blog

Latest from the build

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FAQ

Common questions