Alpha · Pixel Art Fantasy MMO

VELANOR

A pixel-art MMORPG that takes class fantasy seriously. Challenging dungeons, tab-target combat, and unique character builds.

Classes

Four classes, three specs each.

Knight, Priest, Mage, Ranger. Each class has three specializations. Play your favorite archetype: tanks anchor the fight, healers keep the party alive, casters burst down packs, and ranged carries blast targets apart.

Knight

Heavy armor, sword and shield. Tank monsters, support your party, and cleave through packs.

Priest

Manifest holy and shadow magic. Heal a group through hard pulls, or focus on shadow damage and DoT the room.

Mage

Fire, frost, arcane. Use elemental magic to burst monsters, AoE down packs, and provide crowd control for you party.

Ranger

Archery focused damage dealer. Attack from range, pump damage, and kite enemies. Use traps and crowd control to outmaneuver enemies.

Group Content

Dungeons

Solo, duo, and four-player dungeons. Each dungeon type demands crowd control and positioning. The hardest fights drop the build-defining loot and expect you to coordinate to clear them.

Itemization

Min-max your build

Items roll randomized affixes. Most drops are vendor trash, some are upgrades, and a few change how you play. Craft and modify your gear to perfect the rolls. The occasional unique will significantly modify your build.

Specialization

Emphasis on class fantasy

Each class has its own kit. Spend points on attributes and on the talent tree. Your build comes from those choices and the gear you chase.

About

Why I'm building this

I'm Credo, a software engineer based in NYC with over a decade shipping at scale. Velanor is my passion project, and I'm solo developing it. It's my first game project of scale.

I'm making it because I want to play it. The games I keep coming back to are WoW (especially classic), Path of Exile, Realm of the Mad God, and OSRS. They reward a real grind, take class fantasy seriously, and don't sell power. I want to feel like I'm playing a deadly Fire Mage, an unkillable tank, or some weirder spec nobody else is running. The chase has to be real.

Up front

What you can count on

No pay to win. Ever. Cosmetics and convenience are fair game (think extra bank tabs or character slots). Power, currency, and progression are not. You can't pay to skip the grind.

Chase items. Chase content. Power spikes. The grind pays out in real upgrades. Tough monsters wall you - then you gear up, come back, and kill them. The content is worth farming, and a player economy rewards great drops even if they aren't a fit for your class.

Build diversity. Specs play differently enough that committing to one means something. Your Fire Mage won't feel like a reskinned Frost Mage.

Group content is for groups. I'm not bolting on solo-clear paths to the hardest fights. If you want that loot, find a four-man group.

Blog

Latest from the build

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FAQ

Common questions